"The belief that one causes observable changes in the game environment allows the player to attribute positive events to him or herself, which leads to pleasurable emotions like joy and pride." (Klimmt & Hartmann 2006, pg. 159)
-Klimmt, Christoph, and Thilo Hartmann. "Effectance, self-efficacy, and the motivation to play video games." Playing video games: Motives, responses, and consequences (2006): 133-145
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